Microsoft, Stadia, Boosteroid, Nvidia: 5 Annoying Things About Cloud Gaming
Cloud gaming platforms evolve every month, but there are some issues that need to be solved. Nvidia, Blade, Boosteroid… All these companies are trying to find new ways to improve their services, but there is no perfect stable video game streaming technology for now.
The latest generation of consoles is about to set a new standard of graphics. Modern PCs will require upgrades in the next few years, so a lot of gamers will have to think about new hardware soon. There is one thing that can help in this situation and it’s called cloud gaming. Almost every platform provides remote gameplay on a smartphone too.
However, here is the list of annoying aspects that can make this technical solution not that suitable for you. But don’t make a hasty decision, let’s take a look at each of them.
Table of contents
1) A lack of games
No, this is not what you think of. There are enough games to play, but they are spread across services and this is a big problem that can be solved only on the cloud gaming provider’s side. GeForce NOW lost about 70% of big titles about six months ago. They just couldn’t extend agreements with publishers and lost a lot of amazing games like Dark Souls, Halo: The Master Chief Collection, Dirt series, etc. In some way, it can be described as the publisher’s greed, but we all know how giant companies are ruled.
Google Stadia, for example, has only 50+ games and is slowly expanding its library. There are a few platforms that can offer a wide variety of titles like Boosteroid or Vortex. But even they can’t provide users with ALL the latest releases. This is why you should check for available games before buying any subscription.
2) Coverage issues in Cloud Gaming
The most common problem of cloud gaming companies is the lack of servers in different areas. There is no service in this world that covers the whole planet. According to Boosteroid, this platform has deployed new servers in London, Marseille, Paris and Madrid in October 2020. But what about other regions? The server deployment is not that simple. It took almost 4 months to fully cover the whole Europe. Now imagine how long it will take to scale to other continents.
Even big companies like Google or Amazon can’t release their products in a big number of countries at once. That’s why Google Stadia is available in the US and some European countries for now. The economic factor is very important, big platforms try to avoid economically unstable regions. That’s why Brazilian gamers might wait for a long time until some service will be ready to enter their area. This problem is and will be relevant for many countries at least for the next few years.
Must Read: How to get Steam Games for Cheap
Price is the biggest advantage of cloud gaming services in general. It is cheaper to buy a $10 subscription than brand-new expensive hardware. Almost every cloud gaming company is trying to push its services for at least $10. This is how Boosteroid, Google Stadia, Vortex operates. GeForce NOW is trying to lure users with $5 basic subscriptions but there are a few pitfalls. First of all, this offer has a limit of 6 hours, the user will be logged out of the game after this time is over. Sounds not fun.
Many cloud gaming platforms make discounts over seasons and users can get a subscription for half the price. We’ve compared almost every big cloud platform and their annual subscriptions are definitely less budget-friendly than you can get on Boosteroid. It costs about €50 and reduces the price to €4.16 per month.
4)Graphics Quality issues
Cloud gaming experience quality also depends on whether the servers of a particular provider are close to end-users in a certain area. However, at this point, user connection is very important too. Sometimes cloud gaming platforms can’t provide high-quality services. Many companies have different hardware suppliers and yes, sometimes their product quality is quite low.
Google and Microsoft have big data centers around the world and it was pretty simple for them to deploy in so-called top-priority regions. But other providers like Vortex or Shadow were supposed to search for collaboration. Shadow is using Nvidia’s graphic cards, Boosteroid collaborates with Huawei… Each company has its own strong partner to make the user experience as smooth as possible.
Must Read: How to get Steam Games for Free
5) Large-scale opportunities
The last thing that is so annoying in modern cloud gaming is new technology rejection. A lot of companies are not betting on the latest features and industry innovations. You can’t find a cloud gaming platform that provides VR assistance, for example.
VR, in fact, has a very big potential when combined with cloud solutions. Moviemakers can create an amazing movie experience with complete immersion. Just imagine being one of the in-movie characters, watching actors from different angles and listening to the story. To run such difficult processes you need a lot of computational power. This is where cloud technologies can help… you can access a huge amount of resources remotely. Netflix, as a video streaming service, wasn’t designed for such hardware capacity consumption. On the other hand, we have cloud platforms that have massive data centers that can easily implement VR technology in the near future. Unfortunately, movie directors are not trying to bind on such innovations and just ignore them. That’s actually quite annoying.
Now you know the worst sides of cloud gaming services and what you can face right now. The race between all competitors is getting even more interesting every day. All companies have a huge potential and are supposed to improve their services to take roots on the market.